Whiskey Bandits

Episode 7: The Hunting Lodge

Ep7_MountainLodge_GuidoKuip_2014.jpg

You found yourselves coming out of the teleportation circle in the middle of a heavily forested countryside in the middle of the Greypeak Mountains; very far from the Mere of Dead Men. There are three sets of portal stones with markings on where they possibly head to: “snowy lands”, unquiet swamp of mournful cracking" and “lands of the red sun”

As the group was searching around a patrol of two trolls and three drakes attacked the party. During the fight, Narcissos thought subtly was the best approach and launched a fireball at the trolls. Decimating the trolls, and part of the forrest, you made your way to the lodge to see who or what was inside.

After entering the lodge, you were promptly attacked by gargoyles in the main entrance. You made your way to the back of the lodge where you found a roomful of kobolds and cast a spell that turned them into goo. You barged through and found some servants getting sick from what they saw and deemed them a non threat. You made your way into the kitchen were you were attacked by the staff. After a small bit of battle, A very large four armed troll busted through the back door with some of his drakes in tow.
TrollHuner.jpg

After taking care of the kitchen staff, the troll, and his drakes, you interrogated the servants who were more than willing to help you as they are not fans of the current ownership of the lodge. They informed you of some prisoners being held in the basement (one of which is a member of the cult loyal to Varram)

They directed the group upstairs to where Talis and her guard are waiting for the party. Talindir is taken aback and becomes very silent when he realizes who they are talking about, his sister.

You made your way of the stairs and into the room they were occupying. Talindir was very sorry to see his sister take this route, while she explained to him that it was here only way to go on and that he would see soon enough why she joined. Since the party and her guards were not going to fight, she proposed an offer. Take out Varram the White, so she could take her proper place within the cult. She does not like the direction the Cult is going in and wants to take it back to the old ways. She does not trust Rezmir and she let the party know that Rezmir was at the lodge not long ago and was headed to Skyreach Castle near Parnast.(just 5 miles though the mountains.)

During your discourse with Talis, you found out more about the goings on of the Cult. Tales identified the five wyrmspeakers or leaders of the cult: Severin the Red, Galvan the Blue, Neronvain the Green, Rezmir the Black, and Varram the White.

Talis also explained the significance of a multi colored banner that you found earlier in the lodge (it helps identify you as a member when nearing the Castle). She also informed the party that all of the stolen goods that you have been trailing are to be used in a summing ritual to bring Tiamat to the Realms. The hordes of goods were being transported to Skyreach.

View
Episode 6: Castle Naerytar

Ep6_CastleNaerytag_GuidoKuip_2014.jpg

After exiting the tunnel that originated from the Carnath Roadhouse strongroom, you found yourselves in the middle of a swamp: The Mere of Dead Men. You then encountered a shambling mound lurking in the swamp. After a fierce battle you dispatched the beast.

Two slow long days of travel took you through the depths of the mere. You then arrived at a camp for lizard men who were transporting the cults stolen goods. As you made scouted out the campsite, a group of lizard men approached the area on rafts. As they went ashore, you attacked them. Wiping out half of them, they surrendered and one that could speak common begged for mercy and help. They are part of a tribe of lizardfolk called the Scaly Death. Their shamanistic leader, Suncaller was killed by the leader of the bullywugs, Pharblex Spattergoo. Every since then the morale of the lizard folk has been low and they have treated as slaves at Castle Naerytar. The local leader of the Cult of the Dragon, Dralmorrer Borngray took an interest in helping the lizard folk but it has not been enough for their liking.

After hearing this, you came to the conclusion that you would blend in as cultists and get a lay of the land of the Cult and try to follow the path of the stolen goods.

Arriving at the castle, you noticed that it has been kept up but still needs some work. Centuries in a swamp does some damage to a place. While doing your reconnaissance, you found out there there were few dragon cultists at the castle. The lizard folk were outnumbered by the bullywugs, but they were very lazy creatures. The lizard folk were very prideful and glad to have your help in restoring their tribe. Rezmir was at the castle a few days prior to your arrival and you witnessed the Red Wizard, Azbara Jos, go to the bottom of the castle never to appear.

You formulated a plan of events to cause havoc and take over the castle with the help of the Scaly Death tribe. When you were ready, you took out the bullywugs guarding the barbican and let in the lizard folk from out side the castle. You had some fierce battles until you made your way to the courtyard. The lizarfolk kept the bullywugs occupied while you searched Drallmorrer tower and found some documents: inventory of goods that have been shipped out of the castle via a teleportation circle below the castle with its activation word. You also found some loot and a personal journal of Dralmorrer.

The party then headed below to confront the Drallmorrer and Pharblex. A lengthy battle ensued and you dispatched the leaders and took over the castle for the lizard folk. After a rest, you headed to the teleportation circle and found yourself in the woods…..

View
Episode 5: Waterdeep and the Carnath Roadhouse
And yet, even more time on the road

medieval_fantasy_port_by_lotharzhou-d7yzs5y.jpg
Finally! You have arrived at Waterdeep, the City of Splendors! Nyherite paid you in full for your services along the road. He stated was very impressed with your skills, professionalism and would hire your back in a heartbeat. Imsa parted from the caravan to find her way about the city and to find a cure for her “condition”.

You decided to spend some of your hard earned gold from the trip and get a few things for your next stage in this mission to find out about the path of the horde. Worried about Imsa, you put feelers on the ground on trying to find her thinking that you may have a cure for her with your new skills.

Wanting to keep tabs on the cultists, you tracked them to a warehouse north of the city. Kalam snuck in and listened in to the conversation the cultists were having. You learned they were moving the treasure northward. Deciding to keep tabs on them, Kalam had his owl parked at the warehouse for any change in activity.

Carlson, the harper you dug up from the road, found the party and informed you about a meeting taking place that night at the Yawning Portal. He urged the importance of the meeting.

That evening you arrived at the Yawning Portal and were instructed to go into a meeting room towards the back. Waiting for you were Ontharr, Leosin, Delaan Winterhound, and Lady Laeral Silverhand. As soon as the meeting started, Jamna elbowed her way into the room and stated that she thinks she needs to be a part of the talk. Before you were members of the five factions, the Order of the Gauntlet, the Harpers, the Emerald Enclave, The Lord’s Alliance, and the Zhentarim. A discussion was held about you travels and what you learned. You found out that Rezmir is heading north and she has a superior to answer to a Severin the Red. There are other top commanders representing the different colors of dragons. You agreed to travel north and find out where the cultists are going and find out more.

The next day you were hired by the High Road Charter Company to guard a caravan of supplies and workers for repairing the High Road to Neverwinter. It just so happens that the cult was in the same caravan and were not happy to see you.

After a ten-day you arrived at the Carnath Roadhouse were the road ended. The supplies and stolen horde were put into a strong room in the warehouse. When night fell, you were very curious about the storage of the treasure. You broke into the strongroom and found a ledger with inventory listed accept for the cultists haul. Kalam and Talindir snooped around while the rest of the party kept guard. While invisible Kalam found a trap door leading to a passage out of the strong room. While he was down there, he discovered a large amount of lizard men were coming up the passage. He took his time and finally left the passage before they caught him. Talindir and Kalam waited for the noise to settle in the strong room and went back inside to find a third of the cultists crates were gone.

Gathering the party together, you went back into the strong room and after covering your tracks headed down the trapdoor. You followed the passageway to the exit into the swamps of the Mere of Dead Men and makings on the trees.

View
Episode 4.3: The road from Baldur's Gate to Waterdeep
A long and winding road

trekworld_peter-cox_between-the-raindrops_the-irish-landscape-5.png

From the Journal of Imsa:
I am not sure about this. I am a little scared to travel so far. I have never been this far from home, but I must have strength to do this. I can’t be afraid. I know that I have to get to Waterdeep to seek help. After what he did to me, I have to find a powerful wizard there.If no one can help me there, then I am doomed to be green forever. I am glad that Nyerhite Verther took pity on me and gave me a fair price to let me travel with him.

Day 1: So, here I am, about to make a journey of a lifetime. It looks safe enough. There are enough people here that we should be secure for the journey to Waterdeep. I never thought I would be going to the City of Splendors much less with the group of people here. Who are the people here? A lot, the ones that stand out the most are Beyd Sechepol (he sells some decent ale; it is not the best but it is here. There is one rather tall fellow: Sulesdeg the Pole. He says he has travelled this road many times over past few years. Another guard is Leda Widris. She appears to be from Tethyr and says she wants to get to cooler climates as she is tired of the heat. Aldor Urnpolehurst looks to be quite boorish one. I have tried talking to him and he shut me down. He reminds me of him. Enom Tobun is one of the teamsters for the caravan. He is great to chat with as he always has a story. There is a strange one called Lasfelro. Everyone cals him The Silent. He does not speak and has a very creepy statue tied to his wagon. I try to stay away from him. There are also a group of five well armed gents: Talindir, Rendal (sigh), Narcisssos ( a very scary looking tiefling) Kalam, and Loghier. They do not look like they belong together but they act like a team. I wonder if they are adventurers? I could not lead that lifestyle as it sounds too scary for me.

Day 8: Today was a scary day. We came across another caravan that was ambushed by the Urshani hobgoblins in the Fields of the Dead. After some of the guards investigated the wagons, we were attacked by those things. One of them has me by the hair and almost put it’s scimitar through me. Thankfully Leda stopped it. I am still shaking and I do not feel that I will go to sleep tonight. It was so terrifying. Why did I come this way? Why didn’t I just stay home? I have to stay strong. Talindir says we should not fear them anymore. He says that they took care of the hobgoblin leader. I hope so.

Days 9-13: So much rain! I cant stand it! When can we see some sun? The rain finally broke and we were stopped by some very large fungi blocking the road. The guards tried to cut them down but they let out a very depressing groan. It was like the fungi were being slaughtered. I almost jumped up to tell them to stop. It was depressing and sad. They decided to go around the mushrooms. Thank the gods. I would not be able to stand hearing those things.

Day 16: Today was very interesting. While on the road we saw some very beautiful elk. One of them was very unique. From where we were, it appeared that one of them had a hide made of platnium. It was so pretty. It ran across the road in front of us and some of the guards went after it. They were gone for quite a while but came back empty handed. Good, it was too pretty to kill for sport.

Day 20: I know now that I do not like swamps either. We entered the Trollclaw Ford Swamps today. It smells awful here. It was very cloudy today so the place feels extra creepy. Towards the end of the day we encountered someone eating a raw alligator. Disgusting! The guards managed to scare them off. Shudder they were so ugly and smelled!
TrollClaw.jpg
Day 28: We finally made it out of the swamps a few days ago. it is good to be near some grass and see some sky. We are staying the night outside of some castle ruins. A lot of the guards are on edge tonight. I asked why we don’t get any closer. They said it was not a good idea as it is haunted by ghosts, devils, and demons. I took them for their word. Hobgoblins are scary enough, I would rather not see those things thank you very much!

Day 43: I have forgotten to write in my journal. How long has it been? Almost two tendays? I guess nothing has happened. The road never stops.Today was interesting though. Someone was buried in the road. He had “Oathbreaker” scrawled on his forehead. Whoever did this was a savage. That is so wrong to do that to someone. The guards dug him out while some said they should leave him. After he was dug out, Talindir, Rendal, Narciccos, Kalam, and Loghier appeared to have some interest in him. I wonder why? They are such good people.

Day 49: Something odd happened today. One of the other guards who do not socialize with the rest of us got into a heated exchange with Rendal. I wanted to jump to Rendal’s defense but they appeared to settle their differences.

Day 52: Today we arrived in Daggerford. It was so nice to be in a real town after travelling on the road for so long. I am looking forward to haveing a home cooked meal, some good wine, and above all, a bed to sleep in.

Day 53: What an awful day! Where to begin? We are back on the road. Some of the caravans stayed at Daggerford while a few more wagons joined up. A female gnome joined us. I am not sure of her name. She ignored the rest of us but she was watching some of the guards and another person who joined the caravan. She is quite a bit more serious than some of the gnomes I have some across. I wonder what her story is? Afer we got underway one of the wagons hit a rock in the road and it turned over. I looked over and saw some very nice jewelry. I mentioned to the wagon guard that I thought it was lovely! They were very terse with everyone and packed up the wagon and got it repaired. this evening I became very ill. I think it was something that I ate. Perhaps I am getting tired of life on the road. Rendal and his friends loked after me and gave me something to help me out. They are such nice people. After this journey is over, I hope to see them again.

Day 56: I am feeling much better after the bad meal from the other night. I am thankful for Rendal’s help. The last few day of this journey would be awful if it was not for him. We are so close to Waterdeep I can taste it. I keep thinking of the bed in Daggerford and I so want to get back into one. Going back to sleeping on a bedroll is starting to hurt again. Nothing is happening on the trail. Some of us are keeping ourselves entertained but we all are growing tired of the travel. if I do this again, I may have to look into sailing on a ship. I hear they go much faster but you still have dangers on the seas: pirates, big sea creatures and who know what else. For some reason today the gnome had a stern conversation with the guards.

Day 58: Today was another awful day. One of the guards turned up dead. He appeared to be murdered in the middle of the night. Who would do such a thing? The dead man’s compatriots accused Rendal of killing him.Nyerhite jumped to his defense and said that they have been nothing but heroic this entire trip. Their accusations were unfounded. I have to say, I do not like them at all. They are not kind people at all. Just two more days, that is all I need: two more days.

Day 60: Waterdeep!! We have arrived! I am so happy to be here. I hope that I can find someone to help me out. I want to get to some place I call home. Thanks the gods!

Waterdeep-1.jpg

View
Episode 4.2: Baldur's Gate

Port.jpg
The party safely arrived in the bustinling metroplis of Baldur’s Gate. After your transport docked, you made your way through the city to find out about Your contact, Ackyn Selebon and the Cult contact Aravax Foxtraveler. You decided to get a room at The Three Old Kegs, a well to do tavern inn near the Black Gate. After getting your room, you decided to start investigating with the leads that you had here.
Baldur_s_Gate_Enter.jpg
You met with Ackyn Selebon, to get some information about the city and to see if he had any clues about Aravax. He was a good source about nature of the city, however he did not have any good information about Aravax. He did know that she dealt with those in the Outer City district of Little Calimsham.littlecalmishan.jpg You headed to the other side of the city and found the safe house. You cased the place for many hours with no serious activity going in or out of the place. Just as you were about to call it a night and get back to the main gates, a very nice palinquin showed up. Arrival stepped out of the door to talk with person being paraded around. Kalam sent his owl to follow the noble and see where they went to. After seeing the palinquin’s destination, you found out the person was Desmond Opal, a bored noble who needs a little excitement by helping out the Cult of the Dragon.

The next day Talindir offered to pose as a member of the Cult to get a lead where their spoils are heading to. He successfully lied his way into the Aravax’s good graces and got the information the party was needing. The Cult will be n a merchant caravan and will be heading to Waterdeep. You headed back to Ackyn and let him know what you found out. He informed that the journey is 700 miles, would take 2 months to get there. Even though the Trade Way is well traveled, he thought it best that you get jobs as guards with a merchant, Nyerhite Verther, that will be part of the same caravan. Impressed with what he saw in the party, Nyerhite hired you on the spot and let you know that meeting place and time for the long journey.

After you left the meeting with Nyerhite, you discovered that you were being followed. You led your persuants to an abandoned house where you promptly overwhelmed them. You found out there were mercenaries hired by Opal. One was willing to be bought off but Narcissus decided otherwise. By the non actions of Opal, it appeared that you scared him enough that he did not leave his house.

The next day, the party met Verther, saddled up, and started the long trip to Waterdeep.

View
Episode 4.1: On the Road
From the Hatchery to Baldur's Gate

After exiting the Dragon Hatchery, You made your way back to Greenest then to the long road to Your text to link here…. You found some fresh caravan tracks that led north but away from Greenest. Kalam, sent his owl ahead to do scout the area. He saw two wagons stopped near a bridge. One of them was parked and the other had a broken wheel. Cautiously, the party approched to gauge the intent of the merchants. After some banter back and forth, you deduced that they were part of the Cult of the Dragon. Combat ensued and you dispatched the villainous cultists. Looking through the wagons, you discovered that the wares were most of the stolen goods that Nighthill asked you to retrieve. You also found a note telling you of the cults further plans:

“Dragonwing Lemura Ironcloak,

I fear our operation may have been compromised with the escape of the monk, Erlanthar. Thus we begin the second phase. Our hard won hoard will be split among a number of caravans with each heading on a different route to the city of Baldur’s Gate. Once there, sell your wagons and supplies, secure your part of the hoard, and seek our agent Aravax Foxtraveler. He will give you further information.

The Queen of Dragons will rise again,

Wyrmspeaker Rezmir"

You made your way back to Greenest to deliver the wagons and asked for junk in exchange to continue as Cultists bringing loot. Logheir was reunited with his pony Lykke. (Cue the sappy piano music)

The next day, the party made their way north to Elturel to meet with Leosin and Ontharr Frume. But not before Lennithon decided to drop in. She thanked you for bringing her eggs back to her, took them and said that she would be seeing you again.
elturel.jpg
After arriving in Elturel, you made your way to a blacksmith to have Cyanwrath‘s armor fitted for Logheir. You then visited A Pair of Black Antlers, Ontharr’s watering hole. he is jovial chap. Many drinks were had and some armwrestling ensued.

Later than evening, you had a meeting with Ontharr, Leosin, and Barnabas Corthwaite ( a friend of Talindir). They stressed the importance of following the trail of the Cult to see what they are up to. They were known to concentrate mainly in the east and focus on making dracoliches to destroy Faerun. What changed and why? They also asked the party if they would like to join their factions. Ontharr is part of the Order of the Gauntlet while Leosin and Barnabas are part of the Harpers. They mentioned that there are other factions at play looking into the Cult: The Emerald Enclave, The Lord’s Alliance, and The Zhentarum. Talindir, Narcissos and Kalam best thought to join the Harpers and their cause. Rendal (loyal as ever) joined with the Order of the Gauntlet. Logheir decided to wait and see what the others offer for him.

With that the party went to sleep and got ready for their travels down the Chionthar River. The party had an uneventful journey until they stopped on the shores for the night at some dwarves ruins near the river. The party was attacked by an orc band. The party dispatched them set sail in the morning for Baldur;s Gate.
Baldur_sGate_cityscape.jpg

View
Episode 3: The Dragon Hatchery
Revenge is a dish best served cold

The party arrived back in Greenest with Leosin Erlantthar in tow. You waited for a couple of days for his recovery from his captivity with the Cult’s camp. When he came to, He asked of you to go back into the camp to conduct a mission: to see what they were up to. Where they going to prepare another raid? What are their next plans? What was in the cave that was so heavily guarded. Since he was captured, he is well known by the cultist and it would not be wise for him to return. After you find out what was going on, he would meet you in Elturel where a reward of 150GP a pice would be waiting for you.

After getting ready and formulating a plan, you made your way to the camp. You were very careful about your approach as you did not want to be captured as you left the state of the camp like you kicked over an ant hill.

When you arrived, you discovered that it was all but abandoned. Half of the huts were burned down and trash was everywhere. The only signs of life that were in the camp were some contract hunters dressing some elk that they caught for the day. Not taking any chances, you quietly dispatched the hunters and approached the cave with caution.

IN the entrance you found two Dragon Cultist standing guard inside. You quickly took care of the guards and cautiously made your way deeper into the cave. You found a passageway that lead to some guard barracks. and an empty storage room.

After a thrilling battle with a large guard contingency, you delved deeper into a found Frulam’s chamber where she escaped down a hole beneath a throw rug. While searching her chamber, you found some crude maps showing where the Cult has raided some nearby communities. Within the notes was a sheet of paper with column of numerals and a note stating: “Everything must be freighted north to Naerytar. ”/characters/rezmir" class=“wiki-content-link”>Rezmir allowed us to keep some pearls, a ring , and a handful of some treasures." You also found an extra change of her Wearer of Purple regalia.

You then delved down her escape hatch and it brought you to a shrine dedicated to Tiamat. Within the shrine wasFrulam and Cyanwrath. With vengeance swelling within you you attacked them and their honor guard.
dragonhatchery.jpg
After a bitter grueling battle fought with their strength and his breath weapon, you successfully brought them down. Within the temple you found a chest with some treasure and few magic items. SCORE!

You searched the cave system some more and found 2 Blue Dragon eggs.

View
Episode 2: The Raider's Camp
How about a drink?

You woke up after the I[[Episode 1: The Burning of Greenest | nvasion of Greenest]] to sore muscles and a town dealing with the trauma of what transpired the night before. After a brief catch up on the events that happened, Govenor Tarbaw Nighthill asked to party to find the their camp and investigate the motivations behind the attack. You were offered 250GP each for finding information, any missing townsfolk, and any missing items that was taken from the attack.

While you were gathering your items for the journey and waiting for Nighthill to get some information together, an injured monk approached you asking for your assistance. Nesim Waladra asked you to find his master Leosin Erlanthar. He was taken hostage by the bandits and he was in fear for his life.

As you got close to the camp, you stumbled on some stragglers who stopped to get a bite to eat. you did not surprise the group but did vanquish. While interrogating a prisoner, you found out a few things:

1. Frulam Mondath handles the day to day operations of the Cult
2. Cyanwrath is her right hand man.
3. The highest ranking Cultist is Rezmir.
4. Greenest was attacked because of it’s low defenses and was the largest haul the Cult has acquired.
5. Somehow the Cult has changed from crating Dracoliches to attempting to bring Tiamat to the Realms. PRAISE TIAMAT’S GLORY!!

You avoided a kerfuffle with the Rear Guard and made your way into the Cutlist Camp. Since they were on a high from a very successful mission, no one questioned your presence. The stolen clothes have done the trick.

While in the camp, You discovered that three mercenary companies were hired by the Cult: The Military-like Storm Blades, the rowdy Red Suns, and the pirates Black Sails. Seeing that hired help did not respect each other you used that to your advantage. Talindir and Narcissus headed to the Beer Tent to start a ruckus with the Red Suns and the Black Sails, while Kalam, Rendal, and Logheir headed deeper into the camp to rescue anyone they could find.

Talindir and Narcissos managed to start a bar room brawl and set the place on fire. While the fire caused a big distraction at one of the camp, The rest of the party managed to find Leosin tie to a whipping post within minutes of dying.
Ep2-Leosin.jpg

Before Rendal, Kalam, and Logheir succeeded in untying Leosin, they caught a glimpse of the Cyanwarth, Frulam, and Resmir coming out of a heavily guarded cave. Not taking any chances they concentrated on cutting loose Leosin and getting him out of the camp while the beer tent and a guard tower started burning.

You met at the Stragglers campsite and then headed back to Greenest.

View
Episode 1: The Burning of Greenest
It's was a long night

Four of the party members, Talindir, Rendal, Kalam, and Logheir were hired to guard a small merchant caravan to the town of Greenest. Each person had their own reason for going and the caravan was a good way to get there. Towards the end of the journey, they discovered a body in the road. Turns out he was not dead but passed out. Narcissos Thum is his name and he had no recollection of how he got there or what his past was. Very guardedly, the party let him on the caravan on the way to Greenest.

As the party approached the town, they saw that it was being attacked by an Adult Blue Dragon and large force of humanoids, kobolds, drakes, and giant lizards. DragonAttack_TyrannyoftheDragons_GuidoKuip_2014.jpg

Some in the party halted and questioned the decision of helping out, while Talindir took the reigns and headed straight into town to help out.

The parry helped a family being chased by some kobolds and then made straight for the keep. Inside the keep, they came across Tarbaw Nighthill, the elected official of Greenest and Castellan Escobert the Red, the head of security at the keep.

Nighthill asked the party to save some of the townsfolk at the temple of Chantea. The party agreed to help. Escobert then guided the party down to an old tunnel for them to have access to the keep while keeping stealthy during the assault. The party fought a couple of swarms of rats and made their way out to fight a patrol of the Cult of the Dragon.

You made your way to the temple and discovered that a couple of dozen villagers were huddled inside and three large patrols were attempting to break their way in. You then disguised themselves as members of the Cult and drew a few out and dispatched them. afterwards you managed to get the villagers out and return them safely to the keep. Cultist.jpeg

From the top of the keep you could see the what sort how the town was looking. The-Hobbit-The-Burning-of-LakeTown1.jpg

Some in the party tried to convince the Governor to flee while some managed to rally the small untrained forces at the keep to drive the raiders away. The governor then came to you to ask that you capture someone within their ranks for questioning. You agreed and headed out the Old Tunnel. Coming around the bend you came across the Blue Dragon, Lennithon. After some discourse you found out she was very bored of the assault and only agreed to help out since the Cult has a few of her eggs. She agreed to leave if you would get her eggs back.

You then found a group of cultists and easily dispatched them and took one prisoner. While interrogating him back at the keep, you discovered that the Cult invaded Greenest because it was an easy target. They were looting and pillaging “to create a horde of the arrival of the Queen of Dragons.” He also said the cult’s camp is located a half day south in the foothills.

After the interrogation, the party was called out to the keep. There they dissevered four townsfolk were brought out and a blue half dragon, Cyanwrath, demanded one on one combat with their champion. Logheir volunteered and headed down the face the beast. Loghier was cut down very quickly. The prisoners were released and the cult left the town. They got what they came for. Logheir was revived and the Nighthill thanked them for helping the town. “You deserve a good night’s rest”

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.